Option to limit your minimap access by binding it to an item required in your hotbar or to be equipped.This improves performance when using both mods. By default uses the map textures generated by the world map mod instead of generating its own. Map shading customization with the "Terrain Depth" and "Terrain Slopes" settings.All key bindings are in the vanilla controls menu. There are also settings for controlling the behavior of the minimap when it is enlarged, for example to center the minimap on the screen or to fully zoom out the minimap. A custom key binding (Z by default) to temporarily enlarge the minimap to take a better look around.You can also enable biome colors for the Vanilla mode using a separate setting. 2 block color modes: Vanilla, which uses the colors of vanilla Minecraft maps and Accurate, which uses the colors of block textures and biomes.Can be useful when playing with other UI mods. You can even shift it by 1 pixel if you so wish. Can be placed anywhere on the screen using the "Change Position" setting/screen.Runs smoother than a lot of minimap mods.Two minimap shape options: square or circle.Multiple minimap size options including automatic.Follow me on Mastodon (Twitter alternative)? Support me on Patreon? /xaero96 Installing it on the server side is optional for some additional features like world identification. For the purposes of following multiplayer server rules, there are 2 mod editions, full and fair-play, the latter being designed for fair PVP. Please read the "Minimap features" section below for a more complete list. These are just some of the features of the mod while there are many more. The minimap can display the surrounding blocks above ground and below ground ( cave mode). In addition to the default compass directions, you can place your own waypoints that are visible both on the minimap and in the game world. Waypoints help you find previously visited locations or reach specific coordinates, with optional teleportation. The minimap can display the surrounding entities, including players, mobs and items, as dots with a custom color or as icons (usually heads). Among a wide variety of customization settings, there is an option for a circle-shaped minimap and a separate setting for locking the minimap's rotation (using a direction arrow instead). It is also the first rotating square minimap for Minecraft. Unlike many other minimap mods, Xaero's minimap keeps the aesthetic of vanilla Minecraft, which helps it be a more seamless addition to the game. Using a 1 powered rail starter track, a minecart with an empty hopper travels 64 blocks until it stops (as opposed to an empty normal minecart going 8 blocks).Do not use XaeroPlus with this mod! It is not affiliated with me and causes critical untrackable bugs/crashes. However, the distance traveled by a minecart with hopper depends on the hopper's load. The hopper can be disabled by passing over a powered ], and can be reenabled by an inactive activator rail.Īn empty minecart with hopper can travel more than 85 blocks without stopping (as opposed to a normal cart going less than 12 blocks) from a dead stop using a 2 powered track starter even with another cart in front of them. Visit the structure indicated while the purchased map is in your main hand (hotbar).ġ.13 ↑ a b The average number of chests the player should expect to search to find any of this item.Īcquire a map from a cartographer villager, then enter the revealed structure.↑ a b The number of items expected per chest, averaged over a large number of chests.↑ a b The odds of finding any of this item in a single chest.↑ a b The weight of this item relative to other items in the pool.↑ a b The size of stacks (or for unstackable items, number) of this item on any given roll.If the chest is exposed to water, it generates waterlogged. In Bedrock Edition, buried treasure always generates at chunk coordinate 8 (out of 0 through 15) on the X and Z axis.īuried treasures contain a single chest full of various loot. In Java Edition, buried treasure always generates at chunk coordinate 9 (out of 0 through 15) on both the X and Z axis, and are always facing east. Nonetheless, terrain generation can cause the chest to be buried by any suitable terrain-generated blocks, such as coal ore and diorite. If it generates on the surface of the ocean floor, a gravel or sand block covers it. Sometimes, if generated on the side of an underwater hill, it spawns with stone blocks covering it. Most of the time the chest generates buried in a beach, so it has a sand or gravel block covering it. The treasure chest is almost always buried by some material. Buried treasures generate in beach biomes, and can also generate underwater.
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